Best Video Game!

Discussion in 'Computers and The Internet' started by adelic86, May 20, 2005.

  1. BraveSirRubin

    BraveSirRubin Members

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    Keen and Civilization series.
     
  2. SpliffVortex

    SpliffVortex Senior Member

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    i hope they got a demo if i like it i well buy it as far the old one i gave my away.
     
  3. SpliffVortex

    SpliffVortex Senior Member

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    to be honest if some was to pick up WW2 ONLINE and fix it. it was a great idea and some stuff was good but the finish product was crap . to bad no one try to save it or come out with a well finish one.
     
  4. underplay

    underplay Member

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    Yea a demo is coming out in early to mid june.
     
  5. gEo_tehaD_returns

    gEo_tehaD_returns Senior Member

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    The thread starter's first post was this:
    Not the mention the fact that the thread is titled "Best Video Game!".
     
  6. Raelian1

    Raelian1 Member

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    Legend of Zelda games, Super Mario 64 and Sunshine, Ratchet and Clank games, Jak games, Sly Cooper games, and Spyro games.
     
  7. TheRosesAreFree

    TheRosesAreFree Member

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    TECMO SUPER BOWL, on NES!!! Did anyone else play that game, and if so, let me know!

    Bo Knows Football....
     
  8. pixierose

    pixierose Member

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    Legend of Zelda is a legend, and Spyro's pretty cute
    My favorite game on GBA's Sword of Mana though :)

    www.reload-damnit.com/forum

    join the forums!
     
  9. SpliffVortex

    SpliffVortex Senior Member

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    El Daba

    Like the original Call of Duty, CoD2 will be broken up into three campaigns -- American, British and Russian -- but this time you'll be able to jump between campaigns freely. You'll start your training in 1941 as part of the Russian campaign, after which you can jump to the British campaign, and then to the American or back to the Russian campaign if you want. "Realistically, I think most people will play through the entire Russian campaign before moving on to the British," says Infinity Ward's Vince Zampella, "but if you get to a point where you're banging your head against the wall, it lets you take a step back and try something else."

    [​IMG][​IMG][​IMG]
    The first level we saw in this year's E3 flurry was from the British campaign, set in El Daba in 1942. As was the case in many Call of Duty levels, the action started off with a scripted scene of a convoy moving into the town, with the goal of taking out a set of flak guns on the docks, allowing the British fleet to sink cargo ships in the harbor.

    Like the action in the Tunisian level we saw in our earlier preview of Call of Duty 2, the combat in El Daba was a lot more open-ended than its predecessor. You're still part of a squad, but, with multiple paths winding through the town, this level offered a lot of freedom to move. You might be able to surprise enemies by flanking them from the side, or you might get unlucky and find a group of enemies waiting for you just around the next corner, at which point you'll have to improvise quickly. Either way, the action was non-stop, with the player darting from cover to cover, peeking out to shoot, sniping from afar to thin out groups of enemies and throwing grenades both for damage and to provide cover with smoke.
     
  10. SpliffVortex

    SpliffVortex Senior Member

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    Infinity Ward claims a lot of work has gone into the enemy AI to help deal with the more open areas. "If you've got [enemies] in a tight position, they're going to fall back, they'll gather up friends, they'll try to flank you, they'll set ambushes for you," says Infinity Ward President Grant Collier. "We really wanted to bring the AI quality up for the enemy, up to the level we had for your fellow squadmates [in CoD1]." Although it was hard to tell for sure from the demo, it did seem like the enemy AI had been improved since Call of Duty, offering something a little more interesting that the usual barrage of enemies who stand out in the open waiting to get shot or go through predictable scripted actions making them easy to pick off.

    To help bring these battles to life, the Infinity Ward team is pumping up a "battle chatter" system that kicks in when the shooting starts. According to Collier, this system came out of the research they'd been doing with military experts. "One of the things they brought up is the fact that, once the first shot is fired, people are talking," says Collier. "They're yelling to each other, 'I'm reloading,' 'There's enemies over there,' 'We're being flanked,' so we've brought in a context-sensitive battle chatter system." Sure enough, it seemed everyone was yelling out information to each other throughout the battle, and this extends to the enemies. "For anyone who can understand German, the enemies are doing the same thing," continues Collier.

    [​IMG][​IMG]
    [size=-1]Waves of soldiers attempt to scale the cliff in Call of Duty 2's new D-Day level. [/size]
    [​IMG]
    D-Day, Take II

    Although a lot of the talk about Call of Duty 2 to date has centered on the more open missions, Infinity Ward is quick to point out that it's just one more type of mission being added to the overall lineup. "We've got defend missions, we've got riding missions, we've got fairly linear stuff," adds Collier. To drive that point home, the demo level shown at E3 recalled the best of Call of Duty, this time in the form of an epic D-Day set piece.

    In many ways, the opening of the new D-Day level felt familiar to the classic "Omaha Beach" level from Medal of Honor: Allied Assault (a game many of Infinity Ward's developers previously contributed to as part of 2015). The mission started with soldiers approaching the shore in Higgins boats, simply letting the drama sink in for a few moments. But this time, in place of a perilous run up the beach, the path was straight up a cliffside just a few yards off the shoreline.

    In one of the more memorable videogame moments we've seen in a while, dozens of soldiers began scaling the cliff via rope as bullets and bombs dropped around them. The "shellshock" effect returns from Call of Duty, with the color and sound draining for a few seconds as your character tries to recover from a nearby explosion. Finally, our character grabs a rifle begins to climb one of the ropes up the cliff as bodies drop around you. It's an epic scene, and yet turned out to be just the beginning of the mission.

    Upon reaching the top of the cliff, the soldiers began fighting their way through a series of trenches and bunkers, with a dense amount of scripted events along the way, with soldiers giving orders and moving from objective to objective. It's a long stretch covering just about every type of action, with tight indoor corridors, larger-scale outdoor combat and even a tank or two thrown in for good measure. Smoke plays a big role, as the new particle system introduced into the game gets a workout, blanketing a lot of the battlefield. Eventually, after a long amount of fighting, the soldiers spot the mounted guns they're looking for, and the swelling of the orchestral score announces that the assault is about to come to an end.
     
  11. SpliffVortex

    SpliffVortex Senior Member

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    According to Infinity Ward, Call of Duty 2 is using all-new tech for the sequel, including a proprietary graphics engine to replace the Quake 3-powered system from before. "[We're] not using anything from Call of Duty 1," claims Collier, but even though the game clearly looks sharper than the original, there's a familiarity to the characters and weapons, as if seeing the original game suddenly converted to HDTV.

    More impressive than the graphics, however, is the game's sound, which is an assault in itself. Granted, seeing the game in a small theater with full-on surround sound cranked to the max helps a lot, but sound effects were outstanding in the original Call of Duty, and that trend continues for the sequel, from the various weapons effects to the battle chatter on both sides. Even though there's barely a hint of a story, it's hard not to get caught up in the action as if it were a summer blockbuster.

    [​IMG][​IMG]
    [size=-1]Another shot of the epic D-Day level from Call of Duty 2. [/size]
    [​IMG]
    One of the only things that remains a mystery about Call of Duty 2 is what Infinity Ward has planned for multiplayer. The original game was a huge hit online, borrowing from the Counter-Strike formula and applying it to a WWII setting. The expansion pack did even better, taking the team-based format and control points and ground-based vehicles, turning it into a mini-Battlefield 1942 that's still going strong. For now, however, Infinity Ward is maintaining radio silence on multiplayer plans for CoD2 -- it'll be there, but that's all anyone's saying at the moment.

    Perhaps the best thing we can say about Call of Duty 2 is that, even after blazing through countless WWII shooters, we're still dying to get our hands on Infinity Ward's sequel. Between the new open-ended gameplay and the return of epic cinematic levels like the new D-Day mission, it looks like Call of Duty 2 may hit a sweet spot alternating more open-ended combat with epic levels of its predecessor. Coming to both PC and Xbox 360, it was one of the most exciting games we saw at this year's E3, and we'll have more on the game in the coming months as CoD2 approaches a fall 2005 release.
     
  12. PsyGrunge

    PsyGrunge Full Fractal Force

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    Yes maybe, but Call of Duty games are a big pile of cheesy discharge.
    They have nothing outstanding about them, nothing which makes them come across as being better than the rest of mediocre World War 2 shooters.
    You seem to make out that games that AREN'T based on actual events are not worthy! What's that all about? Although games are brilliant at simulating actual events, they are more than capable of creating original and inlfluential environments. Graphic capability, styles of gameplay, interactivity, length, and storylines you can really get into make a game. It doesn't matter if it's not based on actualy events. The future of terrorism is obviously visible, so why not simulate that future today in action packed heart racing games that keep you gripped??

    For me - Counter Strike Source is my favourite game, closely followed by every game which makes up the 'Rainbow Six' series. Delta Force games were amazing for their time with the vector-based graphics too. Also, as far as PC gaming goes I can often be found clicking away on RollerCoaster Tycoon 2, finding myself in a phenomenol addiction.

    As for console gaming, I only really got into the Playstation 2. Medal of Honour Frontline was the daddy of World War 2 shooters for me. Also, that Killzone was a good game (a bit too short though).
     
  13. StayLoose1011

    StayLoose1011 Senior Member

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    The first poster was right... Final Fantasy 7! :) Lots of the other FF's are amazing too, but FF7 will always hold the dearest place in my heart.
     
  14. PsyGrunge

    PsyGrunge Full Fractal Force

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    Meh, hated them meself.
    Far too much walking involved.
     
  15. cozmo_g

    cozmo_g Is Out Of This World

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    I am verrrry old school, so I like space combat sims...For me FreeSpace 1 and 2 are simply great. They are actually the only games I've made sure I keep around, and I never get tired of playing them.
     
  16. CrazybutLazy

    CrazybutLazy Banned

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    Either Morrowind or Halo. They're too different to compare and decide which I like best.
     
  17. sentient

    sentient Senior Member

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    Wolfenstein enemy territory - been playing that one game for over a year now and its just addictive - especially if you play the online version -

    seconded ! Delta force was one helluva tour-de-force in the games industry until about 2003 - it was so addictive and outstripped even my number one game Wolfenstein ET
     
  18. JethroZoso

    JethroZoso Member

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    Most games by Rockstar, The Warriors etc....but it's got to be the GTA Series definatley. Got 100% in San Andreas but I know GTA IV will be my favourite for a long time to come it's gonna be something not like anything you'll have ever imagined. Look out for the trailer at the end of the month.

    Gotta love Far Cry too.
     
  19. sentient

    sentient Senior Member

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    I read today that World of Warcraft gets 8 million players a day online worldwide
    and the game rates at number 1 for the number of players who have ever played it.

    BTW - Colin Mcraes Rally was brilliant until version 3 when they suddenly just drove right up their own arses with it. I still dont think that you can beat Tomb Raider (or Tom Braider as my mom called it when she first saw the box) and I like solving some of those puzzles

    Also a game that was stupendous and way ahead of its time when it was released was doom - the first-player version released about 1993 I believe
    and is still way - way better than 99% of all the games released since and has a massive following of players - infact I change my vote for the number 1 game to doom
     

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