Realistic Surf

Discussion in 'Gaming' started by wooleeheron, Aug 15, 2025.

  1. wooleeheron

    wooleeheron Brain Damaged Lifetime Supporter

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    Two-phase model incorporates interactions with air to facilitate realistic simulation of fluids

    Since the original hardcore gamers, a common dream has been to be able to simulate realistic water in games. Even today, most ocean waves in video games look like something on a turtle pond, because you need roughly 60 teraflops or more for realistic waves. This work is one step closer to the dream, requiring just two minutes to render on an ordinary workstation. For comparison, a decade ago it would require a week just to render a holographic still shot of anything, and my best guess is within five years we'll have much better water effects in video games.

    Reality is for those who watched the wrong cartoons, we want good artwork dammit!
     
  2. Toker

    Toker Lifetime Supporter

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    Hokusai rendered perfect waves centuries ago without needing 1 teraflop.

    7a8b9de1-9c4f-4302-af5c-69e65232637b-3874613566.jpg
     
  3. wooleeheron

    wooleeheron Brain Damaged Lifetime Supporter

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    They may be perfect, but waves that don't move are not considered fun.
     
    Toker likes this.
  4. bluewatersurfer

    bluewatersurfer Members

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    Rideable waves are something different ENTIRELY.....classic barrel's that form are preferred
     
  5. wooleeheron

    wooleeheron Brain Damaged Lifetime Supporter

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    I'll take anything that doesn't look like a turtle pond or something out of a test tube.
     
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